2008年12月8日 星期一

Age of Conan Class System

These are just the basics Age of Conan Classes Guide - if you're looking for something more in-depth, just drop by for more aoc guides here!


Unlike other MMORPG's users don't pick a specific class at the intial character creation screen. Instead users pick specific height, size, shape and other bodily features to go along with the gender and race of the desired character. At level five players choose a specific archtype that fall into the categories of Soldier, Mage, Priest, and Rogue. Each Archtype bring specific advantages and disadvantages along with archtype specific moves. Once players really get intuned with the game and achieve a level of 20 they are able to choose one of several classes that fall under their chosen Archtype. One interesting is that not every race can choose every class in the given archtype so choose carefully when you create your character as to not hinder you from choosing your favorite class. The list of age of conan classes in the archtype are as follows.

Soldier

Guardian

Conquerer

Dark Template

Priest

Priest of Mitra

Scion of Set

Druid of the Storm

Bear Shaman

Rogue

Barbarian

Assassin

Ranger

Mage

Lich

Necromancer

Herald of Xotili

Demonologist

Looking for more? We can recommend the excellent AoC guides here. And also you can buy cheap age of conan gold at http://www.gmbar.com/.

Age of Conan Server Merger Update

http://www.conangold-top.com/AoC-News/Age-of-Conan-Server-Merger-Update/

Age of Conan Hyborian Adventures (AoC) will be getting its long awaited server merger before Christmas. Funcom US Community Manager Glen "Famine" Swan laid out the plans in a recent post on the Official AoC forums. The future age of conan server mergers will include some free game time for players to cover the downtime needed for the mergers. Players will also have the option to use one free server transfer should they wish to start on a different server.


As announced a few weeks ago, we will merge the Age of Conan servers before the Christmas Holidays. Today we want to give you some detailed information about how these merges will happen and what this will mean for you, the players.

We will be spreading the server merges over the next few weeks so not all the servers will be merged at the exact same time. It is important to us to ensure that the merge process goes as smooth as possible. Therefore it is vital that we spread out the work rather than doing these complicated processes all at the same time in order to minimize possible risks.

The first servers that will be merged are the US servers ‘Bloodspire’ and ‘Hyperborea’. The list of servers for the next merges will be published shortly.

It is important to know that during the time servers will be merged, all servers of the same territory (US or EU) will not be available. This means that during this week's downtime - where the two above mentioned servers are merged - all US servers will be unavailable. The exact duration of such a downtime will be announced soon but we do expect them to be longer than the usual update downtime.

When the merge process is complete we will be giving all active subscribers an appropriate amount of free game-time to compensate for the additional downtime required for the merges. The details of this will be communicated once the merge process is complete.

It’s important for us to ensure the best game-play experience for you all, and more healthy populations on each and every server will make sure we maintain healthy communities for the game in the future.

Once the merges are complete we will be offering a free one-use character transfer option for all characters so that if you wish to join a different community after the merge than the one you were allocated you are free to do so. This transfer will be free of charge and can be used once per character and will be available from your billing pages.


Also after the aoc servers merges are complete we will be opening up new ‘fresh start’ servers in both the US and EU territories. One each for PVE and PVP rulesets. Transfer will not be allowed to these servers after the merges. These new servers are designed to allow players to start afresh in a totally new environment should they wish to do so and forge a new community instead of joining one of the newly merged ones.


RECAP

(Questions answered in the thread in relation to the above announcement)

Sorry for the delay. I did have to drive home! Here is a quick recap:

  • Questions on battlekeeps, names, and ect will be covered tomorrow in the FAQ hopefully.
  • We will have to pull all the US servers down to do this small merge.
  • There is no official ETA on the downtime but the going rate thus far is 5-6 hours. More information on that soonish.
  • We are still aiming to come up after the first merge. Future merges will happen shortly after but hopefully at a faster rate.
  • The first set of merges are Oceanic servers and thus the two Oceanic servers are being merged.

    These are answers to questions not posed in the FAQ. Please try to keep everything civil as I know not everyone will agree with the aoc servers merges. I will try to address all concerns as much as I can throughout the entire process so please be patient. Even though I know it's hard! It's a very exciting time for everyone and it's the best time for us to be as informative as we can at the right time.

Now Age of Conan Server Merger Faq available, just click for the details!

2008年10月20日 星期一

Age of conan gold in this website

Age of Conan Gold is a popular action MMORPG’s money. It was developed by a famous game company. With their effort, the game will update every month. Its realistic environment and explosive adventure make this extraordinary game much like watching a fast-paced action movie. You must find that time is short when you play the good game. Also you will think age of conan gold goes quickly. How can I buy cheap aoc gold. Here your nice choice.

GMBar.com provides most cheap age of conan gold or age of conan items to our clients. Join us and you will get the low price.In the past, some of my client got the idea that their experience value is too bad. They can not enjoy the game fully. They were killed in a short time. But with our help, they got enough aoc gold.We provide age of conan money . We are a professional online store game gold ,cd key,or accounts including the wow gold, wow cd key,warhammer gold,warhammer power leveling etc. We just provide the lowest price and the best service. We are 24/7 online. If you have any questions with buying cheap please contact us anytime and we will try our best to help you to solve the problem. you are always welcome.Buy WoW Gold and Cheap WoW Gold at GMBAR.COM. 24/7 Live Help

2008年10月13日 星期一

AoC Crafting Changes Outlined on Testlive

Tips: Buy Age of Conan Gold at cheapest low price!

The Age of Conan Hyborian Adventures community has been calling for crafting changes and they are about to get them. The announcement was made on the Testlive forums by Dave "Ilaliya" Williams and details the coming changes to the crafting system. Some of the changes will include culture, base, and city specific recipes that players can acquire and craft. Gems are under the microscope again and a variety of other tweaks and changes are being worked on. The update is expected to be implemented with Update 3 barring any problems.

The Age of Conan Hyborian Adventures community has been calling for crafting changes and they are about to get them. The announcement was made on the Testlive forums by Dave "Ilaliya" Williams and details the coming changes to the crafting system. Some of the changes will include culture, base, and city specific recipes that players can acquire and craft. Gems are under the microscope again and a variety of other tweaks and changes are being worked on. The update is expected to be implemented with Update 3 barring any problems.
A few months ago Twicer laid out an overview/roadmap for crafting, and since then the team has been hard at work to get players all that was promised.


Along those lines I wanted to let players know what's going on with tradeskills both in the up-coming update, as well as hint a little at our future plans. In terms of the crafting experience, we want players to see immediate, incremental improvements which bring each profession towards our long term goals for the system as a whole.

If all goes well, you will start to see the following appear on test live as part of the scheduled content release for update 3. Just as a note, the new Weaponsmith and Armorsmith recipe items outlined below have a combination of gem slots and inherent stats.

Weaponsmithing

City Weapons

City weapons are crafted weapons which use the current feat progression, and utilize guild city buildings. Scores of these blue recipes ranging in level from 42 to 80 will be found throughout Hyboria as world or dungeon drops. Incidentally, weaponsmiths can now make weapon types that were previously unavailable to craft.


Base Weapons

Base weapons are mid-level wearable weapons, which may also be upgraded into high level culture weapons. Each recipe can create a few different base weapons. The base weapon recipes will drop in specific dungeons. Base weapons have no gem slots, due to the fact they are consumed in higher-level recipes.


Culture Weapons

Culture weapons are end-game lore related weapons that are upgraded from a base weapon. Each of the recipes can make three different culture weapons, grouped by Hyborian geography. The recipes do not require the top tiers of weaponsmithing, nor do they require a guild city. This is in order to create a viable path for, shall we say, less social crafters. Culture weapon recipes will drop off lore-appropriate bosses in endgame group dungeons, group social dungeons, or ACGs.

Armorsmithing

City Armors

Like their weapon counterparts, city armors are crafted armors which use the current feat progression, and utilize guild city buildings. Over a hundred of these recipes ranging in level from 42 to 80 may be found as world or dungeon loot.


Base Armors
Base armors are wearable armors, which are also consumed in crafting. For these base armors we have created a small number of mid-level recipes – one per base class. Each recipe can produce multiple pieces of the given base armor set. These recipes drop off specific bosses in appropriate level dungeons. Base armors have no gem slots.


Culture Armors

Culture armors are high level lore-related armors, and we have given each class their own set. The recipes for culture armors do not require the top tier Armorsmithing feats, nor do they require a guild city. Each recipe can produce multiple pieces of the set, and each piece requires the appropriate base armor piece as a component. We intend for this to be the first step in supplying players with explicit visual variety in crafted armor. I'll leave the details for you guys to explore in the world!

The culture armor recipes drop off lore-appropriate bosses in endgame group dungeons, group social dungeons, or ACGs.

Alchemy

Resources

We have reduced the number of the alchemy resources in the game by about two thirds. This means existing recipes have been remapped. This change is currently not on test live (it's a big one!), but our target for this is still update 3. The removed resources will remain in banks and inventories, but will no longer be dropped nor will they be consumed. In the course of releasing new recipes if we find we also need new resources, we will pull from the pool of removed resources. We realize for those players which have stockpiled large stacks of alchemy mats that this change may be unfortunate, but we felt it was necessary in order to move forward with the system.

Having fewer resources solves a number of problems, such as bag space issues and the low statistical probability of any specific resource dropping. The reduced set of resources may be found dropping off mobs, in a variety of different types of caches, or obtained from resource nodes where appropriate. In addition, a small number have been marked as green or blue, to give players an indication of relative worth.

As an added boon to alchemists, the yield of food/potion recipes has been increased. We are currently evaluating new potions types with various effects, so keep an eye out for this in later patches.


Metallurgy

Metallurgy recipes which make alloys will drop off specific dungeon bosses, and be available to Alchemists. Currently, alloys are required by smiths for culture armors and culture weapons but this may be expanded in the future.

Skinning

6 new recipes for skinners have been added to the game. These treated skins are consumed by the new culture armors.

Weaving

6 new recipes for weavers have been added to the game. The cloth yielded by these recipes is consumed by the new culture armors.

Wood Cutting

New recipes for wood-cutters have been added to the game. The recipes drop off specific solo bosses in adventure zones. They yield equipable green staffs that weaponsmiths may upgrade into blue staffs. The upgraded staves use normal feat progression, but do not require city buildings to make.

Moving Forward

Just so Architects and Gem-cutters don't feel left out, I'll say a bit about them. Since these professions are heavily tied to Massive PvP and item balance respectively, improvements for those professions need to be bundled with existing planned upgrades to those systems. Those upgrades will happen a couple patches down the line, and that's when Architects and Gem-cutters should see some love.


Progression Items

We are aware that weaponsmith and armorsmith progression items, needed to advance through the profession tier system, were rendered largely irrelevant by the gem nerf. Gems are getting rebalanced as part of a greater initiative, and we are currently working on this internally. With the gem re-balance down the road, we will see progression weapons and armors modified to fit with those changes and provide players with greatly increased usefulness. We feel that alchemist progression items (food and potions) likewise have a narrow range of utility, and this is also being examined.

Tradeskill Resources

All tradeskill resources have had their valid drop level range widened. Combined with the alchemy resource reduction, this should provide players with a greatly increased opportunity to gather the resources needed for recipes. R&B playfields have also been modified to reflect these changes (and make more sense in general), and the resource drop rates off mobs in those playfields have been slightly increased.

2008年8月27日 星期三

Correspondent - Exploration in AoC

MMORPG.com Age of Conan Correspondent Jean Francois Doyon writes this article about his disappointment with the exploration factor in Funcom's MMO.

Who hasn't dreamed of running through far reaches of sand and stones, humid forests and windy plains wearing only a loincloth and the necessary belt to hold it and your trusty, ridiculously badass-looking sword in place?

Okay, maybe not that many people, but in the vast and rough world of Conan, these are the kind of images that my mind would have expected, along with the scantily-clad women tied to a nearby pole as if we were meant to cross the desert to come across her... Happy was I to find the scantily-clad woman tied to a pole within the first five minutes of Age of Conan, and the rest of the world was lush and lively (for the most part), as I hoped. A pity it was nowhere as vast, however.

In the Conan literature, Hyboria is a huge land. Over twenty years before Frodo, Sam and friends had crossed the vast and largely empty Middle-Earth in the 1950s, Conan, in Howard's small stories, had already crossed much of Hyboria, a vast continent inspired by ancient Europe and very similar in its inspiration and design to Middle-Earth.

Cimmeria to the north is a mountainous and harsh land of cold winds, icy nights, scattered resources and dangerous creatures. Its people, the belligerent Cimmerians (of which Conan himself is a proud member) are similar to the Celts of the Roman age, with their blue war painting and barbaric raid parties.

Stygia, on the other hand, is a land covered by endless deserts, punctured with pyramids, ancient temples and tombs ridden with curses and dark magic, directly inspired by Ancient Egypt and its largely spiritual and superstitious people.

Then there is Aquilonia, a nice foot to the balance holding the other two plates, a civilized kingdom with a rich culture of political intrigues and scholarly pursuits, relative religious and social freedom and a powerful and organized army, obviously inspired by Ancient Rome or Greece.

Even though the three aforementioned lands are the only ones used by Funcom so far, the rest of the continent is covered with different lands and people, to the point where the works of Robert E. Howard look like a raking job of the planet where all of the oldest peoples and civilizations ended up in a single pile in the middle of the world map, and many of these lands (if not all) were visited by Conan at one point or another in the books.

Now Conan is old and King, so it's up to the player to walk in his footsteps (at a distance - I'm sure the old panther isn't too fond of being followed by stray dogs).

At any rate, I was excited at the idea of exploring this vast and brutal land myself, spending hours wandering in the desert or the virgin forest only to stumble upon a forgotten cave or temple only to get out of it with some old king's sword (Hey, Conan did, why not I?).

I was disappointed to find out that I couldn't simply head straight into the forest until I found the edge of it. The game starts on an island, so I would have fallen into the sea at best if I had done that, but even that misfortune wasn't allowed. Instead, the forest was mostly impassable, save for a single path that was clearly put there so we may follow it to the next point in the game. Now, this was only the starting area, so I was ready to forgive that lack of freedom in exchange for a solid start in the game.

Tortage itself wasn't so bad, but the island felt small, and once again the only way to go was where we were expected to. The White Sands Isle was slightly better, some stretches of it being open to exploration, but once again there were many paths that were designed so that we had to use them.

From here on, that was how most of the world would be. No hidden areas, no random caves or temples to explore, no far stretches of empty land on which to build a lonely shack. Old Tarantia, the gleaming capital of Aquilonia ruled by King Conan himself, seemed somewhat unfinished. Most of its doors closed, and surrounded by palisades once you left the safety of its walls, its outskirts and surrounding lands inaccessible for exploration. No running along the road to get from one land to the other, avoiding or fighting off any nasties preying on poor travelers either. Instead, there were coaches ready for me minutes away from the city to carry me effortlessly to my destination, loading times being the only indication I could possibly have of the distance I had travelled.

The Stygian Capital of Khemi was similar; only a small island in the center of the city (even though you can still see the buildings across the water) may be visited. The remainder of the city is blocked by invisible walls in the water, so the rest of the city is little more than a wallpaper behind the part of the city that I was allowed to explore. In comparison, Conarch Village in Cimmeria, the "capital" of the rough land, was more interesting despite its smaller size, due to its uneven terrain and the number of paths I had to find and take to get anywhere.

The more hazardous lands such as the Wild Lands of Zelata or Conall's Valley seemed large enough when looking at the map, but still had too many cliffs and roads that made sure I knew where I was supposed to go, and I quickly found myself at the end of the region, with a "that's it?" thought in the back of my head. Open area regions such as Poitan and the Lotus Swamps, where a guild may build its city, didn't have much in the form of paths - which is great - but still didn't have much space, and I quickly found myself at the edge of the map once more.

Another interesting part is that in the Lotus Swamps, Poitan, and others "uncharted" lands, mobs will appear and attack you as you travel, or even jump you as you harvest resources, which makes things more interesting, and binds resource gathering and adventuring together.

To counter the unavoidable overpopulation of these small zones, there are instances. You may not choose first hand in which instance you will end up, and even though you can usually switch instance easily enough by running to a respawn point, joining friends, unless you're grouped with them, is somewhat difficult since there are usually at least a dozen instances to scroll through when you're looking for someone.

The good part is that despite its small size and lack of content, the land is lush and lively. Even with DirectX 9, the vegetation and scenery are among the richest I have ever seen in an MMORPG and the sheer beauty of the scenery, even when you can't actually get to it, is worth taking the look - which makes it even more sad that it there is so little exploration to do. Many locations have "landmarks" that while they don't add anything in particular in the form of content, bring a lot of spirit to the locations. A lone pond surrounded by ruins in the Lotus Swamp comes to my mind as an example.

Content is rather easy to find (when available), since the size of the zones make it easy to guess where NPCs are located, and they are often all crammed into one area. Thus filling up your quest journal and emptying it in one killing (and leveling) spree is very feasible. The other good news is that many areas are suggesting future content, such as an annoyingly teasing closed gate along the path out of Old Tarantia. We can only hope that the land will finally be open to us in all its beauty and immensity before long.

Bottom line: Hyboria for now has little to make the explorer and wanderer happy, and sometimes Age of Conan feels like Dungeon Siege with prettier graphics, but whoever likes to get from point A to point B quickly and likes to get quests done without having to travel for hours will be happy.

Funcom announces its Dragon*Con plans

American readers: are you going to Dragon*Con this Labor Day weekend? Funcom (developer of Anarchy Online, Age of Conan, and The Secret World) is! Its specific plans have been laid out at the Age of Conan website.

The company will have its own booth, of course, which will be open from 10:00 AM to 7:00 PM Friday through Sunday, and from 10:00 AM to 5:00 PM on Monday. More interestingly, though, Funcom will be hosting what it calls the "FunCon Event" in the Sheraton Capital Ballroom on Friday at 10:00 PM. The party will feature music by DJ Tarryk and visitors from the teams of all three Funcom projects.

The following day, Funcom will present its two currently-released games -- Anarchy Online at 10:00 AM and Age of Conan at 7:00 PM. Somewhere amiAmerican readers: are you going to Dragon*Con this Labor Day weekend? Funcom (developer of Anarchy Online, Age of Conan, and The Secret World) is! Its specific plans have been laid out at the Age of Conan website.

The company will have its own booth, of course, which will be open from 10:00 AM to 7:00 PM Friday through Sunday, and from 10:00 AM to 5:00 PM on Monday. More interestingly, though, Funcom will be hosting what it calls the "FunCon Event" in the Sheraton Capital Ballroom on Friday at 10:00 PM. The party will feature music by DJ Tarryk and visitors from the teams of all three Funcom projects.

The following day, Funcom will present its two currently-released games -- Anarchy Online at 10:00 AM and Age of Conan at 7:00 PM. Somewhere amidst all these proceedings, fans will have the opportunity to win posters, inflatable swords, t-shirts, lanyards, custom PC cases, and "one special customized Anarchy Online PC." That's cool. It's probably not cool enough to go out of your way to go to Dragon*Con for, but if you're already gonna be there you might as well stop by. Check out Massively's complete Dragon*Con schedule for other events and booths to hit up, too.

dst all these proceedings, fans will have the opportunity to win posters, inflatable swords, t-shirts, lanyards, custom PC cases, and "one special customized Anarchy Online PC." That's cool. It's probably not cool enough to go out of your way to go to Dragon*Con for, but if you're already gonna be there you might as well stop by. Check out Massively's complete Dragon*Con schedule for other events and booths to hit up, too.

2008年8月25日 星期一

Erling Ellingson confirms Age of Conan subscriber numbers, says thankyou


In another video from onlinewelten.com, again recorded over at the Games Convention in Leipzig, Erling Ellingson addresses the Age of Conan community directly. As we'd noted, there was debate as to whether the figure of 415,000 subscribers mentioned in the Funcom quarterly report presentation referred to August 14th or June 30th, but in this interview Ellingson has now confirmed AoC's active subscriber numbers as over 400,000. Working from the figure of 800,000 boxes sold, that gives a clear retention figure of around 50% right now.

As well as talking at length about how good the launch was (yes, Erling, we know) Ellingson proceeds to reassure the audience that he and the other developers won't be resting on their laurels. He's obviously read the forums between giving these interviews, as two of the biggest issues are mentioned specifically: the PvP patch is due 'any moment now, cross your fingers' and the memory leak (arguably the biggest issue of all as it impacts even those who love the game as it is) is getting plenty of attention. There's also a flying mention of the new Funcom MMO, The Secret World.

Check out the video after the cut. By the way, at time of writing, the video had been mistakenly captioned as a Warhammer Online interview. Whoops.